Jul 04, 2005, 07:47 AM // 07:47
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#2
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Wilds Pathfinder
Join Date: Apr 2005
Location: Israel before, CA now.
Profession: R/Me
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depends on your build. What are you striving for?
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Jul 04, 2005, 10:07 PM // 22:07
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#3
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Ascalonian Squire
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Probably for pure dmg, but I'm not sure if I can live long enough to deal dmg if I don't use tactics.
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Jul 04, 2005, 10:44 PM // 22:44
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#4
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Insufficient data. Post the rest of your build or we're stabbing in the dark.
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Jul 05, 2005, 12:03 AM // 00:03
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#5
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Wilds Pathfinder
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Don't invest in tactics if you're a W/E, you have access to a line that has better defensive skills AND awesome offense to boot: earth.
Oh, and lose air, you won't have the energy to do anything good with it.
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Jul 05, 2005, 12:24 AM // 00:24
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#6
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Morganas, did you read his post? His char is a E/W, not a W/E.
Anyway, I'd consider ditching sword altogether and going Tactics instead for bonetti's defense. Just fire a few times with your wand to charge up bonetti's, and use it when you're under attack. Otherwise, air nukes > sword damage, and primary E's dont have the armor to withstand a skirmish in melee...
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Jul 05, 2005, 12:27 AM // 00:27
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#7
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Ascalonian Squire
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I'm currently thinking about having this build:
E/W
Air: 11
Swordsmanship: 10
Energy Storage: 10
Hundred Blades
Savage Slash
Lightning Orb
Gale
Whirl Wind
Conjure Lightning
Enervating Charge
Resurrection Signet
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Jul 05, 2005, 12:45 AM // 00:45
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#8
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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Quote:
Originally Posted by MingH
I'm currently thinking about having this build:
E/W
Air: 11
Swordsmanship: 10
Energy Storage: 10
Hundred Blades
Savage Slash
Lightning Orb
Gale
Whirl Wind
Conjure Lightning
Enervating Charge
Resurrection Signet
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You could probably drop lightning orb for a tactics skill (bonnettis would be great). I'm also not sure how usefull gale will be, might want to switch it out.
I would suggest dropping energy storage down and getting a bunch in tactics as this guild shouldn't be terribly energy intensive.
Actually, I would recommend water ele/warrior instead of air. It comes with conjure and some other great skills to keep you alive since you have low armor.
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Jul 05, 2005, 01:53 AM // 01:53
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#9
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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If this is a pve character drop air and go for fire. Much more usefull since as a warrior your more then likely to be faceing multi mobs, and fire is the best at aoe.
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Jul 05, 2005, 02:17 AM // 02:17
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#10
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Wilds Pathfinder
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Quote:
Originally Posted by ElderAtronach
Morganas, did you read his post? His char is a E/W, not a W/E.
Anyway, I'd consider ditching sword altogether and going Tactics instead for bonetti's defense. Just fire a few times with your wand to charge up bonetti's, and use it when you're under attack. Otherwise, air nukes > sword damage, and primary E's dont have the armor to withstand a skirmish in melee...
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I'd have to read it know he was part el, and that doesn't change what I said.
Earth is better defensively then tactics, and if you pair up earth enchants with that energy storage elite, you can get energy back too, no need of bonetti's.
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Jul 05, 2005, 03:17 AM // 03:17
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#11
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Tactics = Evading stances. Elementalist Warrior = Can't take too many hits.
Tactics + Elementalist Warrior = Nod Nod.
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Jul 05, 2005, 04:35 AM // 04:35
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#12
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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It seems that this guy wants to be a melee elementalis - while not conventional, it may work. I would do something like this:
Ele/Wa
12 Swordsmanship*
9 Tactics*
9 Water Magic*
1. Bonnetti's Defence
2. Armor of Mist
3. Swirling Aura
4. Frozen Burst
5. Conjure Frost
6. Hundred Blades
7.**
8.**
*you may want less swordsmanship and more water/tactics, but thats what refund points are for
**these slots would be best filled by warrior skills, probably attacks.
With hundred blades your bonnettis should recharge pretty fast, but you'll probably still be a little weak. Energy might be a little tight, but if it isn't and you find you do enough damage you might want to subsitute blurred vision in for something.
This might actually be feasable in arenas or pve, worth a shot.
Last edited by Tuna; Jul 05, 2005 at 04:38 AM // 04:38..
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Jul 05, 2005, 01:13 PM // 13:13
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#13
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Being warrior primary gives you the extra defence you'd be gaining with all those water AR skills you have. Waste of space, in my opinion. You should go earth for the wards and aftershock, or fire for the aoe that originates around the caster. If you stay air, the most useful skills for you would be whirlwind and blinding flash. Don't use gale or you'll be at 10 max energy.
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Jul 05, 2005, 01:29 PM // 13:29
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#14
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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Two ways to play E/W. First is all out ele with tactics for defence. Attributes would be:
{element of choice}/energy storage/tactics
Second is all out warrior using ele primary for energy and some spells. This one get slightly more complicated. Firstly, you need some sort of defence. Going air/sword/energy storage isn't going to give you any. It's something of a neither nor build, and is going to get you killed.
I would go for one of three options.
1. fire/sword/tactics - use tactics for defence, sword skills + conjure fire and mark of rodgort. This is a fast damage dealer, but little tactical depth and potentially quite vulnerable.
2. earth/hammer/energy storage. - earth wards for defence, hammer for knockdown, aftershock and earthquake to make knockdowns hurt.
3. water/hammer/energy storage - armour of mist etc. for defense & speed, hammer for knockdown, conjure frost for damage and snares & water trident to stop the enemy from running.
Personally I like no. 3, but that's because I think water is undervalued. Anyway, enjoy.
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Jul 05, 2005, 07:11 PM // 19:11
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#15
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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If you're going to be playing a melee Ele/Warrior, you absolutely need to be planning for your defense. Either armors or tactics stances will suffice. Having no defense will not only get you killed, but likely will get your entire team killed as well as you burn up your Monk's energy trying to keep you alive.
So, yeah, invest in Tactics if you want to be a melee Aeromancer. Heavily.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 05, 2005, 10:42 PM // 22:42
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#16
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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I made the water ele/warrior I wrote a quick build for above and ran it in arena. It did ok, but not great. It did decent damage but only decent. The lack of strength was pretty bad. A self heal would have been helpfull also.
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Jul 06, 2005, 12:59 AM // 00:59
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#17
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Ascalonian Squire
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Yeah, I tried playing around with my ele/war too. He's no where near as good as my necro/warrior. If only warriors weren't so ugly....sigh. As of now, I decided to give mesmer/warrior a try.
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Jul 06, 2005, 02:24 AM // 02:24
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#18
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Quote:
Originally Posted by Morganas
Earth is better defensively then tactics, and if you pair up earth enchants with that energy storage elite, you can get energy back too, no need of bonetti's.
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*nods* I played my E/W, Randolph Carter, for a very long time using Tactics, but I eventually refunded it entirely in favor of Earth Magic. Even threw away the shield -- Earth Magic > Tactics + Shield any day of the week, with one caveat: you do end up more vulnerable to enchantment removal. But while the enchantments are up, you're a far better tank than any warrior (except for a W/E with Earth Magic, of course). 110+ AL vs. everything is a lot better than 80 AL +20 vs. physical. And with defense like that, I don't miss the shield...
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Jul 06, 2005, 07:54 PM // 19:54
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#19
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
But while the enchantments are up, you're a far better tank than any warrior (except for a W/E with Earth Magic, of course).
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Oooo, I wouldn't say that. :P My W/Mo has outlasted (as in I could never die as long as I keep pressing my number keys) and killed more than W/Es, and often have friendly contests with my friends.
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Jul 06, 2005, 08:07 PM // 20:07
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#20
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Site Contributor
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Most important question, is this a PvE or PvP build?
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